godot-bridge
DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp.
DSH↔Godot 引擎运行时控制桥:通过游戏内置 TCP 交互服务器启动并操控运行中的 Godot 4.x——16 个工具(约 130 条运行时命令、场景/UI 检查、GDScript eval、输入模拟、截图、headless 静态操作、项目编辑、导出、脚本编译检查、引擎路径设置),替代 godot-mcp。
How to install
dsh plugin add godot-bridge npx -y godot-bridge About
**English** | 中文 godot-bridge Native **DeepSeek Harness (DSH)** plugin that launches and drives a running **Godot 4.x** game through its in-game TCP interaction server — replacing the godot-mcp MCP server with first-class agent tools. No MCP protocol, no Python server, no editor addon. The game side is untouched: McpInteractionServer (the mcp_interaction_server.gd autoload) already listens on 127.0.0.1:9090 and speaks newline-delimited JSON — godot-bridge speaks the same protocol natively from inside the DSH host. Tools | Tool | Replaces (godot-mcp) | Purpose | | --- | --- | --- | | godot_run_…
Recommendation signals
Meta
- License
- MIT
- Language
- GDScript
- GitHub stars
- 27
- mo. downloads
- 107
- Last push
- 2026-09-07
- Created
- 2026-08-14
Links
Basic safety check
- Findings
- None
- Sources
- curated:awesome-dsh-plugin.com, curated:awesome-dsh-plugin/awesome-dsh-plugin
- Topics
- agent-tools, ai-agent, automation, deepseek-harness, dsh, dsh-plugin, game-development, godot, godot-engine, godot-plugin, mcp
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